var FLASH_INSTANCE_SUCCESS = "/Success";
var FLASH_INSTANCE_ERROR = "/Error";
var FLASH_INSTANCE_INVALID_LOGIN_ID = "/InvalidLoginID";
var FLASH_INSTANCE_INVALID_PASSWORD = "/InvalidPassword";
var FLASH_INSTANCE_CALLING = "/Calling";
var FLASH_INSTANCE_MUSIC = "/Music";

// declare sound object
var objFlashSound = new FlashSound ();

function init ()
{
	SoundPlay (objFlashSound, FLASH_INSTANCE_MUSIC);
}

function SoundPlay (objFlashSound, strInstanceName)
{
	objFlashSound.TGotoAndPlay (strInstanceName, 'start');
}

function SoundStop (objFlashSound, strInstanceName)
{
	objFlashSound.TGotoAndPlay (strInstanceName, 'stop');
}

function SoundMute (objFlashSound)
{
	if (objFlashSound.engage) {
		objFlashSound.TGotoAndPlay (FLASH_INSTANCE_MUSIC, 'stop');
		objFlashSound.TGotoAndPlay (FLASH_INSTANCE_SUCCESS, 'stop');
		objFlashSound.TGotoAndPlay (FLASH_INSTANCE_ERROR, 'stop');
		objFlashSound.TGotoAndPlay (FLASH_INSTANCE_INVALID_LOGIN_ID, 'stop');
		objFlashSound.TGotoAndPlay (FLASH_INSTANCE_INVALID_PASSWORD, 'stop');
		objFlashSound.TGotoAndPlay (FLASH_INSTANCE_CALLING, 'stop');
	} else {
		objFlashSound.TGotoAndPlay (FLASH_INSTANCE_MUSIC, 'start');
	}
	objFlashSound.engage = !objFlashSound.engage;
}
